Login / Signup

Using Biometrics as a Social Intervention in Gaming.

Raquel Robinson
Published in: Tangible and Embedded Interaction (2019)
Keyphrases
  • social networks
  • social media
  • pattern recognition
  • social interaction
  • computer games
  • social networking
  • educational games
  • social context
  • social web
  • personal identification
  • person identification
  • role playing game