Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games.
Marco SantosCarlos MartinhoPublished in: EPIA (2011)
Keyphrases
- real time strategy games
- multi agent
- case based planning
- production planning
- production scheduling
- shop floor
- imperfect information
- preventive maintenance
- scheduling problem
- resource allocation
- scheduling algorithm
- prior knowledge
- training data
- multi agent systems
- intelligent agents
- resource allocation and scheduling