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Experiencing aspects of games programming in an introductory computer graphics class.

Kelvin SungPeter ShirleyBecky Reed Rosenberg
Published in: SIGCSE (2007)
Keyphrases
  • introductory computer
  • computer programming
  • programming course
  • problem based learning
  • user interface
  • multimedia
  • android application
  • case study
  • mobile devices
  • active learning