Creation of custom-made serious games with user-generated learning content.
Philip MildnerBenjamin JohnAlexander MochWolfgang EffelsbergPublished in: NETGAMES (2014)
Keyphrases
- user generated
- serious games
- learning content
- learning scenarios
- content creation
- learning activities
- learning processes
- social media
- e learning
- authoring tool
- video games
- learning materials
- learning process
- mobile learning
- learning environment
- web content
- virtual environment
- learning resources
- learning objects
- learning experience
- learning management systems
- learning outcomes
- virtual characters
- user generated content
- domain specific
- sentiment analysis
- learning technologies
- learning styles
- design principles
- user interests
- educational games
- computer games
- learning tools
- website
- mobile phone
- data mining
- artificial intelligence
- database design
- learning algorithm