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Emotion-Based Synthetic Characters in Games.
Xiangyang Huang
Yan Peng
Published in:
ICNC (6) (2008)
Keyphrases
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synthetic characters
computer games
virtual characters
serious games
virtual environment
immersive virtual environments
game design
video games
game play
educational games
facial expressions
game playing
virtual learning environments
social skills
machine learning
emotional state
virtual humans
virtual reality
learning systems