Bring Your Own Devices classroom: Exploring the issue of digital divide in the teaching and learning contexts.
Janak AdhikariAnuradha MathraniChris ScogingsPublished in: Interact. Technol. Smart Educ. (2016)
Keyphrases
- learning contexts
- digital divide
- digital games
- learning environment
- information technology
- developing countries
- information and communication technologies
- online learning
- cooperative learning
- information society
- learning process
- internet technology
- e learning
- blended learning
- distance learning
- internet access
- higher education
- m learning
- collaborative learning
- web based learning
- mobile devices
- learning content
- united states
- learning systems
- game based learning
- learning analytics
- smart phones
- learning experience
- st century
- game play
- educational games
- professional development
- high school
- learning tools
- mobile learning
- e government
- case study