The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality.
David ChristopherAidan LeuszlerPublished in: Games Cult. (2023)
Keyphrases
- virtual reality
- video games
- virtual environment
- image recognition
- learning experience
- computer graphics
- game design
- educational games
- three dimensional
- game play
- virtual world
- computer games
- augmented reality
- serious games
- game playing
- virtual museum
- photorealistic
- computer animation
- multi sensory
- interactive virtual
- virtual humans
- virtual reality technology
- educational video games
- tangible user interface
- playing games
- computer supported collaboration
- virtual training
- reinforcement learning
- e learning
- autonomous agents