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Brand Memory, Attitude, and State Aggression in Violent Games: Focused on the Roles of Arousal, Negative Affect, and Spatial Presence.
Eui Jun Jeong
Hye Rim Lee
Jung Hyun Woo
Published in:
HICSS (2015)
Keyphrases
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video games
game play
spatial information
spatio temporal
memory usage
computer games
game design
spatial and temporal
game players
state information
game development
nash equilibria
neural network
statistically significant
spatial data
state space
video sequences
data structure
multi agent
social networks