Beyond gaming: programming the PLAYSTATION®3 cell architecture for cost-effective parallel processing.
Rodric M. RabbahPublished in: CODES+ISSS (2007)
Keyphrases
- cost effective
- parallel processing
- distributed processing
- parallel architecture
- processing units
- cost effectiveness
- parallel computers
- computational power
- low cost
- processing speed
- real time
- ibm sp
- graphic processing unit
- data center
- parallel architectures
- parallel computation
- electronic circuits
- programming language
- computer games
- parallel programming
- graphics processing units
- cmos technology
- pc cluster
- data parallelism
- hardware implementation
- computing systems
- video games
- environmentally friendly