Valuation of Participation in Social Gaming.
Kwansoo KimByungjoon YooRobert J. KauffmanPublished in: Int. J. Electron. Commer. (2013)
Keyphrases
- online communities
- open source software development
- social interaction
- socio technical
- social networks
- social media
- social networking
- video games
- social activities
- virtual environment
- online learning communities
- social relationships
- computer games
- socio technical systems
- user participation
- real option
- social networking sites
- educational games
- social context
- social learning
- data sets
- online social networks
- skill development
- social practices
- genetic algorithm
- information retrieval