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Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms.

Ygor R. SerpaMaria Andréia F. Rodrigues
Published in: SBGames (2014)
Keyphrases
  • collision detection
  • learning algorithm
  • computational complexity
  • parallel processing
  • graphics processors
  • image processing
  • moving objects
  • optical flow
  • least squares
  • virtual environment