Impact of Spatial Reference Frames on Human Performance in Virtual Reality User Interfaces.
Marc BernatchezJean-Marc RobertPublished in: J. Multim. (2008)
Keyphrases
- virtual reality
- reference frame
- virtual humans
- user interface
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- motion estimation
- photorealistic
- motion vectors
- virtual world
- interactive virtual
- computer animation
- multi sensory
- human computer interaction
- virtual reality technology
- virtual reality environments
- virtual museum
- virtual training
- visual data mining
- virtual space
- image quality
- haptic interaction
- multimedia
- machine learning