Winning isn't everything: The impact of optimally challenging smartphone games on flow, game preference and individuals gaming to escape aversive bored states.
Chanel J. LarcheMike J. DixonPublished in: Comput. Hum. Behav. (2021)
Keyphrases
- computer games
- game play
- video games
- game players
- educational games
- human players
- games played
- serious games
- game based learning
- game design
- game playing
- digital games
- multi player
- mobile games
- online game
- game development
- game theory
- nash equilibria
- general game playing
- game engine
- game programming
- perfect information
- mobile devices
- game theoretic
- virtual environment
- nash equilibrium
- game ai
- human computation
- board game
- imperfect information
- simulation game
- social dynamics
- learning experience
- individual level
- two player games
- role playing game
- adventure game
- opponent modeling
- monte carlo tree search
- evaluation function
- learning processes
- leader follower
- winning strategy
- games based learning
- learning environment