Depth Complexity in Object-Parallel Graphics Architectures.
Michael CoxPat HanrahanPublished in: Eurographics Workshop on Graphics Hardware (1992)
Keyphrases
- multimedia
- d objects
- parallel architectures
- computer architecture
- complex objects
- object model
- depth map
- parallel processing
- deformable objects
- computer graphics
- spatial relationships
- depth information
- space complexity
- massively parallel
- multicore processors
- parallel computers
- object models
- parallel computing
- worst case
- computational cost
- np hard
- moving objects