Effects of different scenarios of game difficulty on player immersion.
Hua QinPei-Luen Patrick RauGavriel SalvendyPublished in: Interact. Comput. (2010)
Keyphrases
- game play
- imperfect information
- virtual world
- two player games
- repeated games
- multi player
- board game
- pure nash equilibria
- video games
- card game
- game playing
- computer games
- virtual environment
- game players
- boolean games
- human players
- massively multiplayer online role playing games
- augmented reality
- game theoretic
- computer poker
- game design
- serious games
- educational games
- game theory
- real world
- monte carlo tree search
- nash equilibrium
- learning scenarios
- virtual reality
- learning games
- game mechanics
- minimax search
- monte carlo
- congestion games
- three dimensional