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Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays.
João Paulo Silva do Monte Lima
Rafael Alves Roberto
João Marcelo X. N. Teixeira
Veronica Teichrieb
Published in:
ISMAR (2014)
Keyphrases
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augmented reality
user interaction
laser pointer
image sequences
viewpoint
recommender systems
pose estimation
real time rendering
visual feedback
mobile terminals
user feedback
user experience
user defined
user queries
real time
user preferences
context aware
relevance feedback
optical flow
three dimensional