GPU Destruction: Real-Time Procedural Demolition of Virtual Environments.
Derek John MorrisEike Falk AndersonPublished in: Eurographics (Posters) (2010)
Keyphrases
- virtual environment
- real time
- virtual reality
- virtual world
- real environment
- haptic feedback
- computer graphics
- graphics hardware
- multi user
- graphics processing units
- real time rendering
- gpu implementation
- physical environment
- collision detection
- physical space
- gpu accelerated
- virtual objects
- synthetic characters
- virtual humans
- virtual learning environments
- vision system
- general purpose
- control system
- virtual agents
- human computer interaction
- user interface