Girls playing games: rethinking stereotypes.
Jennifer JensonSuzanne de CastellStephanie FisherPublished in: Future Play (2007)
Keyphrases
- playing games
- gender differences
- video games
- game design
- middle school
- digital games
- attitudes toward
- high school
- technology enhanced learning
- job satisfaction
- game play
- statistically significant
- young children
- educational games
- computer games
- database
- pedagogical agents
- middle school students
- historical information
- learning experience
- computer technology
- learning tools
- learning resources
- online learning
- expert systems