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Tertiary students' acceptance of a game to teach information literacy.
Yanru Guo
Dion Hoe-Lian Goh
Brendan Luyt
Published in:
Aslib J. Inf. Manag. (2017)
Keyphrases
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information literacy
hong kong
higher education
lifelong learning
science instruction
elementary school students
video games
computer games
professional development
educational games
computer programming
reading comprehension
case study
learning process
educational institutions
teachable agent