Classification of Isometric Playing Fields and Arenas in Geomorphic Tabletop War Games.
Andrew ChiouPublished in: JCSG (2016)
Keyphrases
- game playing
- computer games
- game players
- classification accuracy
- machine learning
- pattern recognition
- support vector machine svm
- feature vectors
- automatic classification
- support vector machine
- training samples
- class labels
- feature space
- machine learning algorithms
- online game
- support vector
- video games
- classification models
- feature selection
- games played
- general game playing
- classification method
- classification algorithm
- benchmark datasets
- decision trees