Brain-controlled serious games for cultural heritage.
Athanasios VourvopoulosFotis LiarokapisPanagiotis PetridisPublished in: VSMM (2012)
Keyphrases
- cultural heritage
- serious games
- virtual environment
- digital libraries
- video games
- virtual museum
- game play
- multimedia
- game design
- computer games
- game engine
- intelligent tutoring
- design principles
- educational games
- game development
- cidoc crm
- educational tools
- learning processes
- digital archives
- web based technologies
- digital objects
- learning scenarios
- database design
- knowledge society
- digital collections
- game based learning
- virtual reality
- e learning
- digital games
- computer controlled
- social interaction
- heterogeneous collections