Business and management of games: An industry driven learning experience for MIS students.
Despo KtoridouElli DoukanariAchilleas KarayiannisEpaminondas EpaminondaCharalambos S. ChristouPublished in: EDUCON (2018)
Keyphrases
- learning experience
- management information systems
- business management
- video games
- information systems
- game play
- learning outcomes
- learning process
- learning tools
- information technology infrastructure
- e learning
- learning styles
- mobile learning
- information technology
- learning resources
- knowledge management
- business schools
- learning situations
- game design
- educational games
- business managers
- computer based learning
- learning opportunities
- learning scenarios
- learning design
- virtual learning environments
- game based learning
- data mining
- language skills
- distance learning
- online learning environments
- technology supported
- m learning
- serious games
- learning preferences
- machine learning
- middle school
- learning environment
- positive attitude