The influence of subliminal visual primes on player affect in a horror computer game.
Marcello A. Gómez MaureiraLisa E. RomboutLivia TeernstraImara C. T. M. SpeekJoost BroekensPublished in: ACII (2015)
Keyphrases
- computer games
- game play
- board game
- video games
- game design
- pilot study
- image recognition
- educational games
- game playing
- human players
- game development
- digital entertainment
- role playing game
- autistic children
- digital storytelling
- face recognition
- interactive storytelling
- game engine
- serious games
- digital games
- commercial games
- artificial intelligence