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The effects of immersion and body-based rotation on learning multi-level indoor virtual environments.
Hengshan Li
Nicholas A. Giudice
Published in:
ISA (2013)
Keyphrases
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virtual environment
virtual world
virtual reality
role play
learning process
learning systems
multi user
serious games
virtual learning environments
learning algorithm
computer graphics
synthetic characters
multi user virtual environments
virtual characters
dynamic environments
image processing
computer vision