An Immersive Virtual Environment for Phantom Limb Pain Rehabilitation.
Steve PettiferToby HowardBenjamin James BlundellDavid EdwardsIlan LiebermanPublished in: GRAPP/IVAPP (2012)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- three dimensional
- augmented reality
- virtual space
- virtual humans
- virtual characters
- serious games
- motion capture
- collision detection
- physical environment
- role play
- clinical data
- virtual learning environments
- human computer interaction
- synthetic characters