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GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering.

Steven GaleaKurt DebattistaSandro Spina
Published in: VS-GAMES (2014)
Keyphrases
  • high fidelity
  • sparse sampling
  • real time
  • medical image compression
  • high quality
  • graphics hardware
  • high resolution
  • decision making
  • search algorithm
  • ground truth
  • virtual reality
  • video conferencing