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A computationally efficient implementation of fictitious play in a distributed setting.

Brian SwensonSoummya KarJoão M. F. Xavier
Published in: EUSIPCO (2015)
Keyphrases
  • efficient implementation
  • fictitious play
  • map reduce
  • game theory
  • distributed systems
  • active set
  • multi agent
  • hardware implementation
  • nash equilibria
  • highly parallel
  • cooperative
  • recommender systems