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Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation.
Joana F. Pinto
Henrique R. Carvalho
Goncalo R. R. Chambel
Joao Ramiro
Afonso Gonçalves
Published in:
SeGAH (2018)
Keyphrases
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game play
video games
game ai
game design
computer games
educational games
serious games
game playing
knowledge base
virtual reality
learning experience
learning processes
ai systems
game based learning
game engine
game mechanics