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An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment.

Diego Cordeiro BarbozaDébora C. Muchaluat-SaadeEsteban Walter Gonzalez CluaDiego Gimenez Passos
Published in: Entertain. Comput. (2022)
Keyphrases
  • multi layer
  • data collection
  • training data
  • neural network
  • data analysis
  • high dimensional data
  • multi user environment