Young People Purchasing Virtual Goods in Virtual Worlds: The Role of User Experience and Social Context.
Matti MäntymäkiJani MerikiviA. K. M. Najmul IslamPublished in: I3E (2014)
Keyphrases
- virtual world
- social context
- user experience
- virtual environment
- virtual reality
- user behavior
- multi user
- mixed reality
- user interaction
- physical world
- user interface
- mobile applications
- end users
- user studies
- social relations
- virtual objects
- virtual space
- user engagement
- electronic commerce
- virtual humans
- virtual teams
- user perceptions
- virtual communities
- immersive environments
- information systems
- emerging technologies
- interface design
- online advertising
- game based learning