Validating gameplay activity inventory (GAIN) for modeling player profiles.
Jukka VahloJouni SmedAki KoponenPublished in: User Model. User Adapt. Interact. (2018)
Keyphrases
- game play
- video games
- serious games
- computer games
- game based learning
- game playing
- game design
- educational games
- game mechanics
- multi player
- learning experience
- user profiles
- game engine
- game development
- learning processes
- total cost
- user experience
- mobile phone
- supply chain
- learning algorithm
- human players
- game players
- machine learning