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Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment.
Johan Boden
Kalle Jegers
Mattias Lidstrom
Charlotte Wiberg
Mikael Wiberg
Published in:
ICIW (2007)
Keyphrases
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mobile devices
web search
search engine
e learning
input data
mobile phone
context aware
information systems
case study
learning environment
higher education
mobile learning
user behavior
mobile applications
mobile users