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(Average-) convexity of Common Pool and Oligopoly TU-Games.
Theo S. H. Driessen
Holger Meinhardt
Published in:
IGTR (2001)
Keyphrases
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nash equilibrium
game theory
equilibrium strategies
real time
video games
game design
monte carlo tree search
database
multi agent
search algorithm
educational games
critical points
game playing
stochastic games