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(Average-) convexity of Common Pool and Oligopoly TU-Games.

Theo S. H. DriessenHolger Meinhardt
Published in: IGTR (2001)
Keyphrases
  • nash equilibrium
  • game theory
  • equilibrium strategies
  • real time
  • video games
  • game design
  • monte carlo tree search
  • database
  • multi agent
  • search algorithm
  • educational games
  • critical points
  • game playing
  • stochastic games