Must be 13 to play: Addressing children participation in networked games.
Kara A. BehnkeMeg Leta AmbroseJohn K. BennettPublished in: FDG (2014)
Keyphrases
- nash equilibrium
- game theory
- imperfect information
- children learn
- game theoretic
- card game
- nash equilibria
- young children
- decision making
- game playing
- computer games
- educational games
- draw conclusions
- parent child
- multi user environment
- perfect information
- human players
- game tree search
- pilot study
- board game
- video games
- opponent modeling
- question answering
- game mechanics
- playing games
- games played
- cooperative