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Physically-based forehead animation including wrinkles.

Mark WarburtonSteve Maddock
Published in: Comput. Animat. Virtual Worlds (2015)
Keyphrases
  • computer animation
  • computer graphics
  • motion capture
  • user interface
  • human faces
  • palmprint
  • case study
  • facial animation
  • special effects
  • computer vision
  • face recognition
  • learning autodesk maya