Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality.
José Gutiérrez-MaldonadoAlejandra Rueda-PinaMariarca AscioneFranck Meschberger-AnnweilerMarta Ferrer-GarcíaMaria-Teresa Mendoza-MedialdeaBruno Porras-GarciaPublished in: HCI (23) (2024)
Keyphrases
- virtual reality
- virtual environment
- human body
- virtual world
- computer graphics
- augmented reality
- eye tracking
- visual attention
- multi sensory
- three dimensional
- virtual museum
- photorealistic
- object recognition
- computer animation
- virtual space
- virtual laboratory
- focus of attention
- interactive virtual
- virtual training
- eye tracking technology
- real time
- collaborative virtual environments
- visual data mining
- virtual humans
- digital libraries
- image processing