A Qualitative Research of Young People's Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer.
Aysun KahramanIpek KazancogluPublished in: Int. J. Hum. Comput. Interact. (2023)
Keyphrases
- role playing game
- online game
- computer games
- multi player
- video games
- educational games
- imperfect information
- game playing
- online communities
- serious games
- virtual communities
- game based learning
- case study
- situated learning
- game play
- online learning
- game design
- card games
- computer controlled
- human players
- game players
- real time
- grounded theory
- board game
- perfect information
- mobile games
- games played