Login / Signup
The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game.
Beth Bonsignore
Georgina Goodlander
Derek L. Hansen
Margeaux C. Johnson
Kari Kraus
Amanda Visconti
Published in:
DH (2011)
Keyphrases
</>
case study
design process
engineering design
real time
game playing
design methodology
design decisions
game theory
computer aided
artificial intelligence
real world
knowledge based systems
user interface
mobile devices
multi agent
lessons learned
face recognition
game design
database