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From the lab to the world: studying real-time second screen interaction with live sports.
Pedro Centieiro
Teresa Romão
A. Eduardo Dias
Published in:
Advances in Computer Entertainment (2014)
Keyphrases
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real time
low cost
high speed
vision system
user interaction
physical world
live video
data sets
social media streams
computer vision
image sequences
reinforcement learning
data acquisition
human interaction
human robot interaction