Advancing Adventure Education Using Digital Motion-Sensing Games.
Ju-Ling ShihYu-Jen HsuPublished in: J. Educ. Technol. Soc. (2016)
Keyphrases
- digital games
- video games
- serious games
- digital media
- game engine
- motion analysis
- game design
- adventure game
- learning games
- image sequences
- optical flow
- motion estimation
- digital technologies
- game play
- computer games
- motion model
- space time
- sensor networks
- human motion
- motion segmentation
- game based learning
- camera motion
- game playing
- information and communication technologies
- e learning
- st century
- science education
- nash equilibrium
- distance learning
- higher education
- learning experience
- interactive narrative
- real time
- game development
- role play
- national institute
- web based learning
- digital content
- hong kong
- educational technology
- humanoid robot
- point correspondences
- game theory
- virtual environment
- learning environment
- computer vision