Use of Computer and Video Games in the Classroom.
John KirriemuirAngela McFarlanePublished in: DiGRA Conference (2003)
Keyphrases
- video games
- middle school
- game based learning
- game play
- game design
- learning experience
- computer games
- educational games
- learning environment
- learning tools
- collaborative learning
- authoring tool
- computer systems
- pilot study
- digital games
- student learning
- teaching methods
- commercial games
- learning process
- professional development
- learning community
- computer technology
- learning strategies
- learning activities
- game players
- mathematics learning
- online learning
- computer lab