EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices.
Samantha ClarkeSylvester ArnabHelen KeeganLuca MoriniOliver WoodPublished in: GALA (2016)
Keyphrases
- higher education
- educational contexts
- online learning
- learning in higher education
- hong kong
- e learning
- learning technologies
- distance learning
- mobile learning
- blended learning
- problem based learning
- learning management systems
- technology enhanced
- tertiary education
- hybrid learning
- online education
- higher education institutions
- open university
- networked learning
- web based teaching
- computer mediated
- educational technology
- video games
- corporate training
- collaborative learning
- technology enhanced learning
- learning environment
- educational process
- open educational resources
- learning algorithm
- computer games