Login / Signup

Automatic Customization of Non-Player Characters Using Players Temperament.

Hector Gómez-GauchíaFederico Peinado
Published in: TIDSE (2006)
Keyphrases
  • fully automatic
  • three dimensional
  • evolutionary algorithm
  • real time
  • databases
  • image processing
  • learning environment
  • user interface
  • semi automatic
  • computer games