The Effects of Ingroup Bias on Public Speaking Anxiety in Virtual Reality.
Lotte E. J. BiesmansPleun J. M. van HeesLisa E. RomboutMaryam AlimardaniEriko FukudaPublished in: VISIGRAPP (2: HUCAPP) (2020)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- virtual world
- computer graphics
- photorealistic
- augmented reality
- virtual humans
- visual data mining
- multi sensory
- virtual reality technology
- virtual training
- interactive virtual
- virtual laboratory
- virtual space
- mobile robot
- machine learning
- virtual reality environments
- tangible user interface
- computer interface
- statistically significant
- human computer interaction
- computer vision