Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes.
Stefan JeschkeMichael WimmerPublished in: Rendering Techniques (2002)
Keyphrases
- real time
- painterly rendering
- geometric models
- graphics hardware
- scene geometry
- real scenes
- free viewpoint
- image based rendering
- d mesh
- real time stereo
- multiresolution
- implicit surfaces
- quality of service
- d scene
- depth information
- depth map
- image synthesis
- view synthesis
- high fidelity
- computer graphics
- high quality
- dynamic textures
- computer vision
- view interpolation
- image processing
- real time rendering
- textured objects
- three dimensional
- volume rendering
- d objects
- single image
- texture mapping
- real world scenes
- view dependent
- volume visualization
- stereo vision
- plenoptic function
- depth estimation