Generalisierbarkeit von Gamification-Ansätzen in E-Learning - eine explorative Studie.
Isabel SlawikPublished in: DeLFI (2017)
Keyphrases
- e learning
- online learning
- learning resources
- higher education
- learning objects
- learning technologies
- utility function
- learning process
- adaptive e learning
- user experience
- learning experience
- learning environment
- learning materials
- learning management systems
- distance education
- computer assisted learning
- cost effectiveness
- neural network
- real time
- online training
- lifelong learning
- adaptive learning
- game design
- m learning
- learning systems
- information retrieval
- distance learning
- information systems
- knowledge base
- knowledge management