An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments.
Yoann FabreGuillaume PitelLaurent SoubrevillaEmmanuel MarchandThierry GéraudAkim DemaillePublished in: EGVE (2000)
Keyphrases
- user interaction
- virtual environment
- physical space
- communication overhead
- virtual reality
- interaction model
- fully distributed
- virtual world
- real time
- communication cost
- user feedback
- multi user
- user behavior
- user input
- computer graphics
- asynchronous communication
- physical environment
- communication protocol
- distributed systems
- user interface
- collision detection
- user experience
- cyber physical systems
- peer to peer
- virtual characters
- virtual objects
- interactive image segmentation
- synthetic characters
- virtual agents
- information presentation
- virtual learning environments
- serious games
- physical location
- learning processes
- computer games
- social interaction
- augmented reality
- role play
- computer vision