Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG.
Sang-Gyu NamChu-Hsuan HsuehKokolo IkedaPublished in: IEEE Trans. Games (2022)
Keyphrases
- reinforcement learning
- game play
- game players
- multistage
- machine learning
- monte carlo tree search
- computer games
- game theory
- state space
- high quality
- serious games
- higher quality
- imperfect information
- neural network
- optimal policy
- dynamic programming
- video games
- quality assessment
- game design
- generation process
- nash equilibria
- coalitional games
- learning algorithm
- role playing game