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Real-time appearance preserving out-of-core rendering with shadows.
Michael Guthe
Pavel Borodin
Ákos Balázs
Reinhard Klein
Published in:
Rendering Techniques (2004)
Keyphrases
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real time
high fidelity
outdoor scenes
real time rendering
graphics hardware
image rendering
high quality
control system
vision system
computer graphics
realistic rendering
frame buffer
multispectral
image synthesis
cast shadows