Study of the Effectiveness of Gamification Design Applied to Chinese Medicine Learning App.
Rongrong FuYongyan GuoPublished in: HCI (3) (2024)
Keyphrases
- deeper understanding
- design principles
- empirical studies
- user experience
- inquiry based learning
- learning process
- undergraduate students
- design guidelines
- educational environment
- learning systems
- hybrid learning
- longer term
- collaborative learning environment
- case study
- active learning
- reinforcement learning
- knowledge acquisition
- experimental design
- learner centred
- high school students
- elementary school
- facilitate learning
- subject matter
- secondary school
- user interface
- active participation
- learning environment
- learning algorithm
- activity theory
- computer assisted instruction
- online learning
- neural network
- learning design